No Random Sentinels
====================
v1.0

Disables random sentinel spawns while exploring.
Scripted spawns such as picking up restricted items or attacking a manufacturing plant will still spawn sentinels though.


Installation
------------
* Copy _MOD.NoRandomSentinels.pak to 
	No Man's Sky/GAMEDATA/PCBANKS

Un-installation
---------------

* Delete _MOD.NoRandomSentinels.pak from 
	No Man's Sky/GAMEDATA/PCBANKS

Mod Naming
----------
If there is a conflict between mods (two mods modifying the same file), the mod that comes last will be loaded.

e.g. In this case, mod B will be loaded.

_MOD.a_mod.pak
_MOD.b_mod.pak

You can control this by naming your mods with a number, like

_MOD.0.b_mod.pak
_MOD.1.a_mod.pak



Thanks
-------
Thanks to emoose! His MBINEdit tool made this dead easy to do.
https://github.com/emoose/MBINEdit


Changes
-------	

GCDEBUGOPTIONS.GLOBAL.MBIN
0x042A 01 -> 00

Disable robots
No random sentinel spawns

